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Deadlands - A Brief Intoduction

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Welcome to the world of Corpseville. Strap on your six guns and prepare to step into a world right out of your nightmares. A world where the dead dont rest easy in their graves, a world on the brink of a supernatural disaster, a world that will not care if you live or die. In this world the Wild West is a different place to the one from history. The Union did not decisively win the Civil War and now the Union and the Confederacy coexist in a state of uneasy peace. A huge supernatural upheaval has caused many horrific monstrosities to emerge, making this land far more perilous than ever before. Way out West, far from government, with nothing more than a single telegraph wire or stage coach linking communities to the outside world, the only law is the gun. Under funded and under resourced, only a handful of lawmen struggle to combat the many horrors that now inhabit the barren places of the big country. Strange new minerals have drawn many to the frontier in search of their fortunes. Also that new breed of man and woman who possess strange powers seek pastures new where they can settle without being prejudged or persecuted. Welcome to the world of Corpseville.

Setting

It is the year 1887 and Corpseville is a fictional county set in the Colorado Territory and the third judicial district under Deputy U S Marshal Patrick K Duffield, concurrent town sheriff of the town of Corpseville. The authorities in Denver have recently become aware of Marshal Duffields disappearance along with several other private citizens. Marshal James T Raynor is looking for men (and women) of substance and grit to join him in Corpseville in an attempt to reconcile these disappearances and bring any perpetrators to justice.

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Equipment
 
Hand to hand weapons must be of the LRP safe variety and will be subject to the ouch test. Firearms may be blank firers or cap guns (ear plugs will be provided).